
Payload, paintjob, engines, shields, the works. Some are willing to get back to a peaceful life - others less so. Turns out the Iconians weren't as bad as their reputation, but later changed due to the events.
Even more justified (not in the trope sense but the colloquial meaning) in season 11's final episode in which the player gets to visit pre invasion Iconia 200,000 years ago. And I will have payment for every drop of blood that has been spilled." T'Ket: "And they repaid our generosity with destruction! The Whole was shattered. One might be inclined to reject this as self-serving memory though a Preserver at Lae'nas had already mentioned the Iconians were different, 'brighter' before the first war, albeit his phrasing is ambiguous. Turns out if that happens, you become very VERY pissed off. who repaid them with bombing their civilization so thoroughly. According to the Iconians themselves in a short story told from the Iconian POV, they were a peaceful people who tried to help uplift the younger ones. He may not have been as far off the mark as we thought. Remember how Picard thought that the Iconians had a bad rep due to their frightening teleportation technology? Thanks to season 7 and the revelations about the Dewans, ''he was wrong. At very least it's a seriously delayed arc. The Terran Gambit arc was looking like this introduced in November 2021, the next chapter didn't appear until March 2022. On the KDF end of things, the Fek'Ihri arc ends with a Sequel Hook ( technobabble to the effect that they may not have been genuine demons from hell) that is left to dangle until Victory is Life. This gets tied off with the revamped and condensed Cardassian arc, since you make peace with the New Link which is in control of the True Way. The True Way really get no resolution in the Cardassian arc (yes, you captured two of their leaders, but come on, they're a terrorist organization). In Delta Rising a number of Romulan Intelligence Officers are Tal Shiar defectors who saw the writing on the wall and said Screw This, I'm Outta Here. As of 2410, the Treaty of Algeron has been dissolved (ending Starfleet's ban on Cloaking Technology) and what remains of the Star Empire is a handful of hold out colonies. During the in-fighting after Sela's kidnapping and the Tal Shiar's defeat on New Romulus, the RSE basically lost all political clout and was no longer recognized by any of the other powers of the Quadrant as more and more of their forces defected to the Republic. Later unaborted in Delta Rising, although through Word of God exposition.
The Romulan Star Empire remnant under Sela is forgotten completely after "Cutting the Cord".Its only influence on the game is that the Gorn are playable. Mostly because it is basically irrelevant in the game and no one particularly cares. The Gorn rebellions mentioned in the background literature barely receive lip service in-game.This says much about Klingon player mentality. Other Klingon players felt the Federation made a far more worthy adversary, or at least unique one, than all the others they fought. Some players were irritated about the mission glossing over the Klingons' war crimes committed in the name of expansionism and blaming the whole thing on the Undine. Cryptic finally resolved it in "Surface Tension", with mixed results. The Federation-Klingon War is almost completely forgotten after the "Klingon War" and "Warzone" arcs, and every time the two sides meet after that they're engaged in Teeth-Clenched Teamwork.Aborted Arc: Cryptic Studios has a bad habit of leaving plot threads to just dangle unresolved.Abnormal Ammo: The winter events held by Q from 2012 onward have introduced a whole line of ground weapons that use snow as ammunition for the snowball fights held therein.This is likely to prevent players from getting horribly confused and turned around, but it also does make "vertical" attacks difficult to pull off this unfortunately makes escorts, with their narrower firing arcs, a bit harder to use than they probably should be.
The main problem is that the ships are limited in how much they can pitch up or down (to about 75 degrees relative to the plane of the ecliptic) and are unable to execute any kind of rolling maneuvers other than banking during turns.This does not have to be all bad though, since it eases orientation for players. There also is a defined "up" in space, meaning instead of moving freely in all three, you may only move two dimensional with a little height difference. While there are three dimensions, the up-down is severely restricted in scope and way smaller than the others.